![]() ![]() Her goal is to improve employee engagement, build a solid HR foundation, and help Hothead become one of Canada’s 50 Best Workplaces.Īs one of Canada’s largest independent mobile games studios, Hothead Games is also recognized as one of BC’s Best Workplaces and one of Canada’s Top Technology Workplaces. Cathy’s passion and talent for hiring, onboarding and developing people with red-carpet service is what makes her unique. She has worked for some of Vancouver’s largest technology companies and also helped grow VFX and indie game studios prior. Cathy Lim, HR Director'If you love your job and the people you work with, that's most of your life that is spent being happy!'Īs a seasoned HR veteran in the tech industry, Cathy brings over 15 years of HR and recruitment experience to Hothead. He says he’s from England, but we’re pretty sure he’s making that accent up. Before joining Hothead, Oliver set up and managed an agency that marketed downloadable games for global clients including EA, SEGA, and Paramount Digital Entertainment. He has worked with top software publishers and developers in North America and Europe managed advertising network, media agency, creative supplier and platform relationships and brought new mobile, console and PC products to market with chart-topping success. Oliver Birch, Director of Marketing'The fans are massively important, we would be nothing without them.' Oliver brings 17 years of marketing experience to his role, seven of those focused on games. A long-suffering Buffalo Bills and Sabres fan, Mike has great taste in everything except sports teams. Before that he was a line producer at Electronic Arts and a lead designer at Radical. As game director at Next Level Games, Mike shipped highly successful products for Nintendo and other large international publishers. He is now responsible for the creative vision of all Hothead products. Mike Inglehart, Creative Director'You're only as good as your next game!'Ī veteran of the games industry for 16 years in the discipline of game design, Mike created the original concept for the Big Win Sports series and produced the first five Big Win games. He holds a Bachelor of Software Engineering from the University of Victoria. Robert's previous experience includes working for Radical Entertainment where he was a member of the Advanced Technology Group and a Technical Lead. Hothead’s diverse technical landscape includes game engines, server-supported online features, and data and machine learning systems. He focuses on solving technical challenges to support the creative iteration necessary to make great games. Robert Sparks, Director of TechnologyRobert has 20 years of experience in the video game industry and has been with Hothead since 2008. He is a winner of Ernst and Young’s Entrepreneur of the Year Award and a graduate of the Ivey Business School at Western University. ![]() Ian sat on the advisory boards of the BC Institute of Technology and the BC Advanced Systems Institute, and was Chair of New Media BC. Ian joined Hothead the following year, steering the company toward record profitability and honing the company vision in the mobile game space. ![]() ![]() He sold the company to Vivendi Games in 2006, and retired as CEO and President in 2008. Ian co-founded Radical Entertainment, Canada’s largest independent game company, in 1991. Time just waiting I suppose for someone to start clearing so he didn't have to kill them all himself/herself. I one shot them all, sometimes two in one if I'm lucky. Wiki says they're 1000 caps, but actually they're 2300. ![]()
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